More Progress
Dec. 7th, 2012 12:53 amNothing on the Pantheon front. I'm going to print out the latest iteration of the special cards and give it a play-test either tomorrow morning with the boys or Sunday when my days off start.
Made some good conceptual breakthroughs on Monster Fight while working a security job this morning. Determined that, for the time being, the Monster Icons need to be shelved and that Fight Icons will be displayed on the monsters and the world tiles. My thought now is that the players have to match the icons on the world tile before they can fight the monster on it. I made a grid and mapped each of the Fighter cards to each of the monsters (by level), so once I finish the character cards I can print them all out and match them up to put in my clear card sleeves. And then the play-tests shall commence and I will probably find out the system needs massive tweaking/re-working.
Nothing new for Nothing to Fear. I have a feeling that as I enter active play-testing on the other two games that this one will be on the back-burner to simmer for a little while.
Made some good conceptual breakthroughs on Monster Fight while working a security job this morning. Determined that, for the time being, the Monster Icons need to be shelved and that Fight Icons will be displayed on the monsters and the world tiles. My thought now is that the players have to match the icons on the world tile before they can fight the monster on it. I made a grid and mapped each of the Fighter cards to each of the monsters (by level), so once I finish the character cards I can print them all out and match them up to put in my clear card sleeves. And then the play-tests shall commence and I will probably find out the system needs massive tweaking/re-working.
Nothing new for Nothing to Fear. I have a feeling that as I enter active play-testing on the other two games that this one will be on the back-burner to simmer for a little while.