Finally completed the rules update for Pantheon. Each suit now has 4 special cards (1 in play, 1 during scoring, 1 round-ending, 1 detrimental). Now comes more play-testing. Provided nothing major needs to be tweaked, print and play copies can be sent mid month to a few interested groups. Hoping to get blind play-tests set up for early to mid January.
Got the "Item" cards started for Monster Fighter. Tomorrow during my part-time I will nail down the bonuses from each item. I am going with stick figures on the first set of cards for the characters. I will be adding in the Monster Icons by hand on the printed Monster cards so they can be changed easily without re-printing. The boards will need to be re-designed a bit, but the existing prototypes will work for the initial play-tests. On track for in-house play-testing to start in about a week.
Working title for the other game is Nothing To Fear. Decided to expand the theme beyond just imaginary friends. Thinking about a day cycle and night cycle to each turn. One deck of cards for day events, when those run out the game is over. Night cycle is choice of decks. Right now I'm thinking the goal of the game is to hit one of 3 states of equilibrium (Live in Fear, Escape into Fantasy, Become Too Old for Childish Things). If you can't maintain a specific range of Fear tokens you become Consumed By Terror. Collect so many Fantasy cards you can't deal with the encounter card and you Lost Touch with the Real World. Lose all Fear and Imagination tokens and you will become a Soulless Automaton. Still brainstorming stage, and Nothing to Fear is definitely more complex and would require extensive testing. Maybe a good stepping stone to Talon and Flame.
Got the "Item" cards started for Monster Fighter. Tomorrow during my part-time I will nail down the bonuses from each item. I am going with stick figures on the first set of cards for the characters. I will be adding in the Monster Icons by hand on the printed Monster cards so they can be changed easily without re-printing. The boards will need to be re-designed a bit, but the existing prototypes will work for the initial play-tests. On track for in-house play-testing to start in about a week.
Working title for the other game is Nothing To Fear. Decided to expand the theme beyond just imaginary friends. Thinking about a day cycle and night cycle to each turn. One deck of cards for day events, when those run out the game is over. Night cycle is choice of decks. Right now I'm thinking the goal of the game is to hit one of 3 states of equilibrium (Live in Fear, Escape into Fantasy, Become Too Old for Childish Things). If you can't maintain a specific range of Fear tokens you become Consumed By Terror. Collect so many Fantasy cards you can't deal with the encounter card and you Lost Touch with the Real World. Lose all Fear and Imagination tokens and you will become a Soulless Automaton. Still brainstorming stage, and Nothing to Fear is definitely more complex and would require extensive testing. Maybe a good stepping stone to Talon and Flame.