Pantheon: Posted an outline of the game on Board Game Designer Forum and got some good input from a couple people. Tried the game yesterday eschewing rounds and playing until the deck ran dry. We also added "Tribute to the Gods" cards and "Sacrifice to the Gods" cards. Both of the boys preferred the individual rounds to the continuous play, but the ability to end the round with a flush worked well. I finished another draft of the cards for further testing. I kept the 5 point cards with discard effects and the 1 point cards with scoring effects. The 3 point cards are now "curses" that are attached to another player when they are discarded and have a negative effect. Each of the cards is moved to a new player by the cursed player at the end of their turn. The 0 point cards lost a special effect, but they cannot be discarded. The Sacrifice cards still allow a player to destroy card and draw one. The Tribute cards no longer have a discard effect, but they add points equal to the number of cards in the player's final Pantheon. I will playtest more over the weekend. I'm hoping the game feels stable enough to email the cards to a few people for outside playtests soon.

Monster Fighter: Ugh. Christmas Tree light debacle ate many of my hours yesterday and today. I am about to continue to work on the card spreadsheet and might draw the stick figure character cards tonight. Alpha playtests won't start this work week. Maybe on my next weekend, but definitely over my holiday break.

Nothing to Fear: Nothing new.

Storycraft Decks: Nothing new.

New, untitled game idea: I was responding to a thread in BGDF where-in someone was asking about the potential offensiveness of virgin sacrifices as a game element. In my response, I was offering examples of messing with tropes and offered the idea of gods being given sacrifices they don't really want. I think there is a decent game in there somewhere. Maybe you get human sacrifices so you build them houses and help them live, or each god is trying to get rid of all the sacrificed stuff to the other players.

Don't drop my sausage: Morgan and I were bantering and happened upon an Apples to Apples-ish concept where-in everyone gets a hand of cards with a word on them. A card is drawn from a main deck with something naughty/risque and each player has to create the best euphemism they can with their words. Still brainstorming, but might be a fun, adult party game.

Blergh

Dec. 11th, 2012 12:00 am
Pantheon: Blergh. Finished latest updates and play-tested today with Donovan and his friend. The boys enjoyed the game, but it is missing something. I don't know what. I keep pulling in new mechanics, dropping others, trying to find something that pops. I'm starting to think something fundamental about the play needs to shift. The gameplay itself gets redundant because the the primary choice each turn (draw from deck or take top discard) remains the same every turn. I'm thinking there needs to be an additional choice inherent in the game. Hmmmm, lightbulb.

Right now, there are four "End Round" cards which can be revealed to end the round only if the player has discarded one of the six "Tribute to the Gods" cards. I didn't much care for that mechanic. I do think ending the round needs to have some hoop to jump through, but the Tribute cards felt frustrating to me and the boys expressed frustration with them during the game. I do like cool stuff though, and everyone likes scoring more points. So, new ideas:

Keep some number (4? 6? 8?) of Tribute to the Gods cards in the deck, but the Tribute cards allow you to play one card from hand face-up in your Pantheon area and then draw a new card. Functionally, the Tribute cards allow you to increase your hand size, but they provide some information to the rest of the players about what Pantheon you may be collecting. Or maybe each Tribute card does something different? That feels too complicated.

This would leave me with a hole in the game with respect to how to end the round. Hrrmmm. Suck. I don't know. I think there is a casual card game with enough cool extras to keep it re-playable in here, but I'm having a hard time finding the sweet spot. I guess I'll test the alternate version of the Tribute cards and if the game is more fluid I'll send that version out to the 3 or 4 groups willing to do playtesting. I think it might be time for outside opinion.

Monster Fighter: Got the first set of monster cards mapped to the fighter cards. Only 80ish to go. The blue print is there, but the logistics on this one are kind of kooky. I would make a sub-set of the cards and playtest those but I don't think that would be representative of the game. I think mapping the rest of the cards and getting the character cards mocked up on the computer is probably a four to five hour job, so getting this done to start playtests mid-month is achievable. 12/11 isn't going to happen, but 12/13 is realistic.

Nothing to Fear: Nope. Energy is going to the other two.

Storycraft Decks: See above.

Updates

Dec. 9th, 2012 03:08 am
Pantheon: Played a quick, two round play-test with the boys Friday morning using the new special cards. I've already identified some strengths and weaknesses with the new cards, and I'm ready to shake things up again. I've decided to drop each suit to 12 cards and add 6 identical cards called Tribute to the Gods. Tribute cards will allow you to end the round using the special "End Round" cards. I also figured out how to simplify the detrimental cards so I don't have 2 paragraphs of text on a card. Next iteration should be ready today or tomorrow, and we'll have time to play a few games during my off days.

Monster Fighter: Off days will also involve transferring my grid of cards into a spreadsheet and making sure they pair up well. Then assign the Icons to the monsters and we are off to the races. My goal is for the first Monster Fighter alpha play-test to begin 12/11.

Nothing to Fear: Nothing new for this one, although the next section spawned from mulling over ideas for this game.

Delirium and Storycraft Decks: I've been watching Wil Wheaton's web series, Table Top, and saw the Fiasco episode while sitting out on the interstate on a side job. I got to thinking about structured storytelling as a game and how much I enjoy those sorts of games. Then I mentally wondered over to Nothing to Fear and considered changing it to a board game where the players each take part in telling a suspenseful, horror-ish, waking dream kind of story. And then, while brainstorming about the mechanics, I remembered my story-card games I've been making notes about for the past couple years. Boom, Storycraft decks are conceptualized, with Delirium being the first Storycraft deck imagined.

The basic idea of a Storycraft deck is for a group of players to cooperatively tell a story. They have to use cards and card interactions to generate story points to continue the narrative. However, each player is given a different "ending" card at the start of the round, and everyone is trying to steer the story into their ending. Each ending will have conditions, elements of the story that must be present during the game before the ending can be played (e.g. 3 Horror elements, 5 suspense elements, 2 hospital locations, 1 major death).

The start of the game the players are given a randomized group of the cards and they draft them. Then they are given their ending, then another round of drafting, then the first storytelling phase starts. Between storytelling phases there will be another round or two of drafting for more story cards. Cards will be played like a puzzle, with Anchor cards having sections marked on the corners so that other cards can be played off of them. Considering a bidding mechanic for narrative rights...not sure yet. Might be too much. I will need to make a very small Storycraft deck and test the very core mechanic first to see if it is interesting or not. If it's any fun, Storycraft decks could be created for any or all genres, so plenty of design space to explore.

I decided to limit myself to 3 games in prototyping at a time. Pantheon and Monster Fighter are currently the focus, but I'm not sure if I want to prototype Nothing to Fear or a Storycraft deck next. Either way, it will probably wait until mid to late January.
Nothing on the Pantheon front. I'm going to print out the latest iteration of the special cards and give it a play-test either tomorrow morning with the boys or Sunday when my days off start.

Made some good conceptual breakthroughs on Monster Fight while working a security job this morning. Determined that, for the time being, the Monster Icons need to be shelved and that Fight Icons will be displayed on the monsters and the world tiles. My thought now is that the players have to match the icons on the world tile before they can fight the monster on it. I made a grid and mapped each of the Fighter cards to each of the monsters (by level), so once I finish the character cards I can print them all out and match them up to put in my clear card sleeves. And then the play-tests shall commence and I will probably find out the system needs massive tweaking/re-working.

Nothing new for Nothing to Fear. I have a feeling that as I enter active play-testing on the other two games that this one will be on the back-burner to simmer for a little while.

Progress!

Dec. 6th, 2012 12:56 am
Finally completed the rules update for Pantheon. Each suit now has 4 special cards (1 in play, 1 during scoring, 1 round-ending, 1 detrimental). Now comes more play-testing. Provided nothing major needs to be tweaked, print and play copies can be sent mid month to a few interested groups. Hoping to get blind play-tests set up for early to mid January.

Got the "Item" cards started for Monster Fighter. Tomorrow during my part-time I will nail down the bonuses from each item. I am going with stick figures on the first set of cards for the characters. I will be adding in the Monster Icons by hand on the printed Monster cards so they can be changed easily without re-printing. The boards will need to be re-designed a bit, but the existing prototypes will work for the initial play-tests. On track for in-house play-testing to start in about a week.

Working title for the other game is Nothing To Fear. Decided to expand the theme beyond just imaginary friends. Thinking about a day cycle and night cycle to each turn. One deck of cards for day events, when those run out the game is over. Night cycle is choice of decks. Right now I'm thinking the goal of the game is to hit one of 3 states of equilibrium (Live in Fear, Escape into Fantasy, Become Too Old for Childish Things). If you can't maintain a specific range of Fear tokens you become Consumed By Terror. Collect so many Fantasy cards you can't deal with the encounter card and you Lost Touch with the Real World. Lose all Fear and Imagination tokens and you will become a Soulless Automaton. Still brainstorming stage, and Nothing to Fear is definitely more complex and would require extensive testing. Maybe a good stepping stone to Talon and Flame.
12/03/2012
Played Pantheon a few times with the boys and came up with some updates. Among other things, adding an extra special card to each suit, changing the value of the round ending cards, and adding a condition before being able to end the round. I'm going to playtest the new version with my boys and with K's kids before sending it off to a couple different playtest groups.

I planned to get the item cards knocked out for MonsterFighter, but hasn't happened yet. Maybe tonight after work depending on when I get in.

Continued making some notes for the "kid with imaginary friend" deck building game. The tone is starting to feel darker, like the kid is a ghost or lost a parent or something. Current idea includes getting to choose an encounter each turn by flipping the top card of one of several decks. Ideas include: Hide Under the Covers (adds Fear and Imagination), Look Under the Bed, Check the Closet, Search the Attic, and Explore the Woods.
For the time being, this space will be a log for game ideas and development progress.

Continued work on Monster Fighter cards tonight. I need to decide if I am going to do crude art for the character cards or just use text labels for Head, Torso, and Legs to be done with it. I need kids to be able to partake in the playtest, so I think some artistic representation on the cards will go a long way to making the game more interesting and understandable to the <10 crowd (aka, a big part of the target audience).

Play-tested Pantheon tonight and now I am rethinking some mechanics. I might go back to the drawing board a bit and move away from a purely Push Your Luck core. I want to play it another ten or twenty times before I decide though.

New idea: Players are children who create imaginary creatures to defend them from fears and nightmares. Maybe a deck-building game? Maybe cards representing imagination and innocence are used to buy cards that represent aspects and abilities for the imaginary defender. Instead of a standard victory point win condition, maybe defeating fears and nightmares builds resilience to them and you win when you can remove all of the imaginary creature cards from your deck. Hmmm. Lower heat, cover, let simmer.
I decided that if no one bought us a Roku for Christmas I would purchase one from Costco while they were still on sale. The device itself is tiny. It easily fits into the palm of my hand and took about ten minutes to set up. Now we can watch Netflix and Hulu and other stuff on our TV and in HD (when available). The Roku also came with Angry Birds for free, so I expect the kids will be chucking birds around for a while.

But the Roku isn't really the point. After setting up the Roku I browsed through the various channels available and noticed TED Talks. I love TED Talks. I love ideas. One of my favorite quotes is from Eleanor Roosevelt and goes something like "Small minds discuss people; average minds discuss events; great minds discuss ideas". I probably like that quote because I like talking about ideas and so I must be great. Obviously.

But TED Talks aren't really the point, at least not directly. I watched a couple of the three minute talks before going to bed, and one of them was some upper-level Google guy talking about being in a rut a few years ago and starting a series of 30 day challenges. He would pick something to do for thirty days. He gave up sugar; he took photographs; he wrote a short novel.

I feel restless and, largely due to issues related to my job, occasionally despondent. When you get a stitch in your side while running you can skip or hop or do anything to change your stride a little bit to alleviate the cramp. I have a stitch so I need to change my stride. I figure monthly challenges will be easier to track than worrying about a set number of days. I already have several ideas, but I think January needs to be the no sugar month. I've gotten back into a decent exercise routine (last week not withstanding) and a lack of sugar should help me shake a few pounds while simultaneously upping my water intake because something will have to replace my precious sweet tea.

Plus, I've got this new Dreamwidth account, so monthly challenges will give me something to write about. What would you do for a thirty day challenge?

TV

Apr. 10th, 2009 10:14 am
Based on rave reviews by [livejournal.com profile] colinmcl, I checked out Better Off Ted last night and I agree with him that it a) is cooler than Coolio and b) will likely get canceled. Here's hoping there are some good extras on the series box set. If you like quirky comedy then go over to ABC's website and watch the episodes they've aired so far.

I also checked out the pilot of The Unusuals, a show centered around a NYPD police precinct, which was better than I expected. The show is quirky and funny, but the main story thread is a mystery about one of the detectives being murdered and the secrets that all of the other police detectives are keeping. The show feels like a mixture of Hill Street Blues, Scrubs, and NYPD Blue. The writing is clever, the mystery at the center of the show is intriguing, and the dialogue is funny. I'm willing to give it six episodes and see if it takes off.

How cool is it that I can check out the latest shows and yet I don't have a cable subscription. Not quite flying cars, but still pretty cool.

What's your new favorite TV show?

Baby Girl

Mar. 27th, 2009 08:30 am
Morgan gave birth to Rosaline Clare McFarland at 6:03 this morning. She weighs 9lb 4oz. Mom and baby are resting after a hard night's work.

Dollhouse

Mar. 21st, 2009 04:10 pm
So, I enjoy pretty much every pie Joss Whedon puts his finger in, but his new show Dollhouse hasn't been satisfying my pie craving. The sixth episode, however, was pie-tastic. The slow start for the series seems to be in some part due to the network's reticence to tell stories about the more complex and difficult issues the show's premise conjures up. Shocking. I assume Joss put this show on Fox because he was contractually obligated.

Anyway, I decided to give the show six episodes before I called it quits, but the sixth episode was a hail mary and now I am vested for the first season. Here's hoping the last episode's rise above mediocrity wasn't a fluke.
About a week ago, my wife and I attended a conference with my eight year-old son's Target teacher. Target is a one day a week class for the smart kids, theoretically. The teacher, Mrs. Robinson, is leading a semester long unit on money, budgeting, and related subjects. Last week, the children were asked to write a rough draft of a limerick having to do with pigs and money, to keep in the theme of piggy banks and such. Liam found the Pigerik quite difficult.

Saga continues... )

Letter

Jan. 20th, 2009 12:35 pm
Transcription of a letter I found shortly after Christmas, written by my elder son, and folded to emulate an envelope.

On the outside:
ADRESS
1.1.1.3. Noel Street / let it snow bolavard
hohoho lane Santa Works inc.


On the inside:
dear Santa,
Please bring me a new collar.

Yours truly
roxy the dog

P.S. This is a joke.
P.P.S. Woof Woof
P.P.P.S. bark bark bark!


And then a crude picture of a dog. Pure. Genius.

Tains

Dec. 30th, 2008 01:06 am
I've heard numerous people bemoan that Christmas this year didn't quite feel like Christmas. I suppose a drowning economy contributed; money stress fuels family stress, and being more conscious about purchasing decisions, while healthy, probably doesn't have the same feel as Christmases past.

I share the sentiment. There was something distinctly non-Christmasy this Christmas. Maybe because I worked Christmas night. Christmas spirit hit me though. Not so much on Christmas morning when the boys were opening presents, or even during a Christmas brunch of homemade eggs Benedict (which Morgan and I did a fabulous job cooking). No, my Christmas spirit was delivered by a rambunctious Donovan, up way past his bed time, on Christmas night.

I got home from work, a rather boring and listless shift, and walked up the stairs to my living room. I heard Morgan and Donovan's voices, and I called up to my son, asking him why he wasn't in bed. He replied:

"No bed Dada, pay wif tains!"

And indeed he was playing with trains. His new space station train set was still assembled next to the Christmas tree where Santa had left it for him the night before, and he rolled the wooden train cars along interconnected tracks winding like tributaries toward glow-in-the-dark space stations. He played by white Christmas tree lights, wearing his new pajamas and sitting in my lap, sharing his Christmas spirit with me for a while. Best gift I got this year.
Water Bearer
A man used two large buckets to carry water to his house from a nearby stream. Every day, he hung the buckets on either end of a pole, and balanced the pole across the back of his neck as he walked home. One of the buckets was cracked on one side, but the other bucket was perfect and unbroken. At the end of the long walk from the stream to his house, the cracked bucket always arrived only half full. The perfect bucket was proud to deliver the most water it could hold, but the poor cracked bucket was ashamed of its imperfection and miserable that it was broken.

For two years this went on daily, with the man carrying one and a half buckets of water to his home. Finally, the broken bucket, after enduring two years of shame, spoke to the water bearer as he filled it in the stream.

"I am ashamed of myself and I apologize to you," it said.

"Why?" asked the bearer. "What are you ashamed of?"

"For these past two years, I delivered only half my load because this crack in my side causes water to leak out all the way back to your house. You have to do all of this work, and I only give you half of the water I should."

The man smiled, and told the bucket to look at the path as he carried water back to his house.

As they went up the hill, the cracked bucket noticed a trail of beautiful wild flowers. At the end of the trail, it still felt ashamed because it had leaked half of its water. It apologized again to the man, but the man shook his head and laughed.

"Did you not notice that there were flowers only on one side of the path?" He asked. "I have always known about your flaw, so I planted flower seeds on your side of the path. You water my flowers each time I walk back from the stream."

And the cracked bucket decided that beautiful flowers and half a bucket of water was nothing to be ashamed of.


The Missing Money
A man lost some money he had hidden in his closet. He suspected that his neighbor's son stole the money. He observed the boy, and noticed that the the boy's mannerisms, speech, and attitude all betrayed his crime. That night, the man discovered he had just misplaced the money. The next day, nothing about the boy's behavior nor appearance suggested that he had stolen the money.
The Wise Old Farmer
One day, an old farmer's horse escaped from the stable and ran away. The farmer depended on the horse to plow his fields. He told his neighbor, who exclaimed "Oh, that is terrible," but the old farmer was wise, and said "Who is to say what is good or bad. We will see what comes from this."

The next day, the old farmer's horse returned, and led three wild horses back to the stable. The neighbor congratulated the old farmer on his good fortune. The wise old farmer replied "We will see what comes from this."

The following morning, while attempting to tame one of the new horses, the old farmer's son was thrown and broke his arm. When the neighbor tried to console the farmer, the old man simply replied "We will see what comes from this."

A week later, a conscription officer from the imperial army arrived at the farm. When he saw the son's broken arm, he passed them by and did not draft the son into war. The neighbor hugged the farmer upon hearing the news, and shouted with relief. The old farmer smiled, and said "We will see what comes from this..."


Hell
In one of his former lives, the Buddha did something to cause terrible suffering to others and himself. His action was so awful that he was reborn into Hell. In that Hell there was another man, and a guard that pushed both of them to work endlessly, never allowing them to rest. The guard used a trident to prod Buddha and the other man in the back so they would constantly toil and suffer.

One day the guard prodded the other man brutally, causing blood to spill down his legs. The Buddha felt something rising within him, and he was compelled to speak out against the guard's cruelty. The Buddha knew that if he did, the guard would just focus the brutal treatment on him. The guard continued to torture the other man, until finally the Buddha was filled with so much anger and compassion that he turned around and yelled at the guard.

"Why do you keep hurting him? Why don't you let him rest? Don't you have a heart?"

The guard was so angry that he stabbed the Buddha's chest with the trident, killing him. The Buddha was instantly reborn as a human being with a compassionate heart.

The other man was shocked, and felt anger and loss. He also yelled at the guard, saying "My friend was right. You don't have a heart, you just hurt us and now you've killed him." The guard, enraged, silenced the other man by murdering him with the trident. The other man was also reborn as a human being.

The guard became very lonely all by himself. Eventually he realized that he was in pain, and that someone was behind him, prodding him in the back with a trident.

Wow

Nov. 29th, 2008 01:26 pm
Just, wow.

I expect my flying car or jet-pack by the end of next year.

EDIT: The linked site doesn't allow a specific video to be targeted, so click on the "Teen Receives New Heart" vid.

So Cool

Nov. 15th, 2008 06:01 am
Stop what you're doing and go check out this article about a set of mysterious puzzles built into a Manhattan apartment. A sample:

In any case, the finale involved, in part, removing decorative door knockers from two hallway panels, which fit together to make a crank, which in turn opened hidden panels in a credenza in the dining room, which displayed multiple keys and keyholes, which, when the correct ones were used, yielded drawers containing acrylic letters and a table-size cloth imprinted with the beginnings of a crossword puzzle...
Friday was my 29th birthday. A fairly uneventful event, all things considered, but I am certainly not complaining. I received some thoughtful gifts (a paper shuriken from Liam was my favorite) and Morgan and I had a nice dinner date at a splendid local restaurant.

Saturday morning, Liam and I continued our weekly series of missions to clean and organize his bedroom. Last week we cleaned and sorted through everything on his floor, desk, dresser, and nightstand. Yesterday we braved his closet. As we were finishing up and admiring our handiwork, I noticed a pad of paper sitting out on Liam's desk. Here is what it said:

Name: Jon
Age: 28
Planned cake: Strawberry
Present: Paper Shuriken


My son is so accidentally cool.
I think this upcoming presidential election is a tremendously important opportunity. I have no love for either of the political parties. I believe they have become a focal point for zealousness that matches some of the most problematic religious movements of our time. I know many people who will discard an idea or a candidate solely because of party affiliation. Important, historic decisions are being made not from a thoughtful, reasonable perspective, but a mindset corroded by negative emotion and reactivity.

I think the recent forum held at Saddleback Church is a tremendous effort to inform American voters without the unnecessary influence of party politics. There are certainly some issues that can be raised about the venue and the tone of the forum, but overall, I think I actually got some insight into the candidates.

Of course, on a personal level, I find myself in a familiar yet disconcerting position. I see serious danger with McCain's social politics, and equivalent problems with Obama's fiscal politics. Even with these concerns, I do think the show afforded voters a view of two men who are both intelligent, capable, and multi-layered.

The major improvements for next time? I would be willing to watch eight hours instead of two, but even more delightful would be the inclusion of a couple extra candidates. I can dream...

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