Developments
Dec. 12th, 2012 09:35 pmPantheon: Posted an outline of the game on Board Game Designer Forum and got some good input from a couple people. Tried the game yesterday eschewing rounds and playing until the deck ran dry. We also added "Tribute to the Gods" cards and "Sacrifice to the Gods" cards. Both of the boys preferred the individual rounds to the continuous play, but the ability to end the round with a flush worked well. I finished another draft of the cards for further testing. I kept the 5 point cards with discard effects and the 1 point cards with scoring effects. The 3 point cards are now "curses" that are attached to another player when they are discarded and have a negative effect. Each of the cards is moved to a new player by the cursed player at the end of their turn. The 0 point cards lost a special effect, but they cannot be discarded. The Sacrifice cards still allow a player to destroy card and draw one. The Tribute cards no longer have a discard effect, but they add points equal to the number of cards in the player's final Pantheon. I will playtest more over the weekend. I'm hoping the game feels stable enough to email the cards to a few people for outside playtests soon.
Monster Fighter: Ugh. Christmas Tree light debacle ate many of my hours yesterday and today. I am about to continue to work on the card spreadsheet and might draw the stick figure character cards tonight. Alpha playtests won't start this work week. Maybe on my next weekend, but definitely over my holiday break.
Nothing to Fear: Nothing new.
Storycraft Decks: Nothing new.
New, untitled game idea: I was responding to a thread in BGDF where-in someone was asking about the potential offensiveness of virgin sacrifices as a game element. In my response, I was offering examples of messing with tropes and offered the idea of gods being given sacrifices they don't really want. I think there is a decent game in there somewhere. Maybe you get human sacrifices so you build them houses and help them live, or each god is trying to get rid of all the sacrificed stuff to the other players.
Don't drop my sausage: Morgan and I were bantering and happened upon an Apples to Apples-ish concept where-in everyone gets a hand of cards with a word on them. A card is drawn from a main deck with something naughty/risque and each player has to create the best euphemism they can with their words. Still brainstorming, but might be a fun, adult party game.
Monster Fighter: Ugh. Christmas Tree light debacle ate many of my hours yesterday and today. I am about to continue to work on the card spreadsheet and might draw the stick figure character cards tonight. Alpha playtests won't start this work week. Maybe on my next weekend, but definitely over my holiday break.
Nothing to Fear: Nothing new.
Storycraft Decks: Nothing new.
New, untitled game idea: I was responding to a thread in BGDF where-in someone was asking about the potential offensiveness of virgin sacrifices as a game element. In my response, I was offering examples of messing with tropes and offered the idea of gods being given sacrifices they don't really want. I think there is a decent game in there somewhere. Maybe you get human sacrifices so you build them houses and help them live, or each god is trying to get rid of all the sacrificed stuff to the other players.
Don't drop my sausage: Morgan and I were bantering and happened upon an Apples to Apples-ish concept where-in everyone gets a hand of cards with a word on them. A card is drawn from a main deck with something naughty/risque and each player has to create the best euphemism they can with their words. Still brainstorming, but might be a fun, adult party game.