The Games We Play
Dec. 3rd, 2012 02:53 amFor the time being, this space will be a log for game ideas and development progress.
Continued work on Monster Fighter cards tonight. I need to decide if I am going to do crude art for the character cards or just use text labels for Head, Torso, and Legs to be done with it. I need kids to be able to partake in the playtest, so I think some artistic representation on the cards will go a long way to making the game more interesting and understandable to the <10 crowd (aka, a big part of the target audience).
Play-tested Pantheon tonight and now I am rethinking some mechanics. I might go back to the drawing board a bit and move away from a purely Push Your Luck core. I want to play it another ten or twenty times before I decide though.
New idea: Players are children who create imaginary creatures to defend them from fears and nightmares. Maybe a deck-building game? Maybe cards representing imagination and innocence are used to buy cards that represent aspects and abilities for the imaginary defender. Instead of a standard victory point win condition, maybe defeating fears and nightmares builds resilience to them and you win when you can remove all of the imaginary creature cards from your deck. Hmmm. Lower heat, cover, let simmer.
Continued work on Monster Fighter cards tonight. I need to decide if I am going to do crude art for the character cards or just use text labels for Head, Torso, and Legs to be done with it. I need kids to be able to partake in the playtest, so I think some artistic representation on the cards will go a long way to making the game more interesting and understandable to the <10 crowd (aka, a big part of the target audience).
Play-tested Pantheon tonight and now I am rethinking some mechanics. I might go back to the drawing board a bit and move away from a purely Push Your Luck core. I want to play it another ten or twenty times before I decide though.
New idea: Players are children who create imaginary creatures to defend them from fears and nightmares. Maybe a deck-building game? Maybe cards representing imagination and innocence are used to buy cards that represent aspects and abilities for the imaginary defender. Instead of a standard victory point win condition, maybe defeating fears and nightmares builds resilience to them and you win when you can remove all of the imaginary creature cards from your deck. Hmmm. Lower heat, cover, let simmer.